We like to think that Minimal Wear skins are like items on eBay that are classed as "used" - there might be some blemishes, but everything still looks good from a slight distance. Typically, Minimal Wear skins have a few scratches but many would describe these as "nothing major". Minimal Wear skins are the second best quality you can get, with float values between 0.07 and 0.15. Costs for Factory New skins, depending on the skin or knife, can be as much as (and higher than) five times the price of the next condition down (Minimal Wear). Generally, Factory New skins are most expensive condition because of their superior quality. You might notice a few very, very minor scratches, but generally each Factory New skin is as perfect as the next. Factory New skins look, as you might've guessed from the name, like they've just arrived fresh from the factory. Skins with a float value between 0 and 0.07 will be titled Factory New. So if float values dictate how worn a skin is, what are the CS2 skin conditions and what do they mean? Luckily for you, we've listed them all and explained below! And - if you're just looking to browse skins of a certain condition - you can use our database of all CS2 skins to do that! Factory New Although we say float values are hidden, there are some third party services that allow you to check what a skin's float value is via the Steam API. Simply put, the closer a skin's float value is to 0, the better quality it will be. Float values are numbers between 1 and 0 that represent how "worn" a skin is. Conditions are assigned when a skin is unboxed, and never (ever) change - you can't improve or worsen a skin's condition.Įach skin has a hidden "float value". Skins with lower conditions will have worse quality paint jobs, scratches, and generally have a more degraded look. You might think that one P250 Sand Dune is the same as the others, but chances are they each have different a "condition", also known as "skin wear" or "skin quality".Ī skin's condition affects the quality of the weapon, quite literally.
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